 | Overview |
Ragdoll Workshop
is an editor extension available on the Unity Asset Store. It provides a complete solution for setting up
physics on characters or any other hierarchy.
Features-
Exclusive tools to visually edit collider, rigidbody, and joint properties on individual objects.
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Simultaneously edit physical objects paired across a plane of symmetry.
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Extensive physics-based animation system puts control in the hands of Mecanim state machines to partially or fully enter or exit ragdoll on entire or partial hierarchies.
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Built-in components and editors for use with any tetrapod character (e.g., biped or quadruped) let you blend seamlessly between ragdoll and animation data.
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Works with Humanoid and Generic rigs.
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Supports arbitrary chains such as hair, tails, tentacles, extra limbs, equipment, and accessories.
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Create assets to define reusable naming conventions and custom characterization templates.
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Professional quality APIs conformed to .NET standards designed for performance, automated setup, and extensibility. Design your own classes for any arbitrary animated hierarchy!
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Covered by over 200 automated tests.
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Includes fully commented source code with online documentation available from context menus in the editor.
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Compatible with Unity's cloth system.
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Compatible with all Unity platforms including Windows Runtime and Windows Phone Runtime.
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Compatible with Final IK 1.1 and newer.
Reporting Bugs
When you encounter a bug, please first check the Known Issues section. If your problem does not appear in the list, please report it use the included bug reporting tool:
- OS X: Unity -> Preferences -> Candlelight -> Ragdoll Workshop -> Report a Problem with Ragdoll Workshop
- Windows: Edit -> Preferences -> Candlelight -> Ragdoll Workshop -> Report a Problem with Ragdoll Workshop
Getting More Help