![]() | ShoulderConstraint Properties |
The ShoulderConstraint type exposes the following members.
Name | Description | |
---|---|---|
![]() | ConstrainedObject |
Gets the constrained object.
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![]() | ElevationAngle |
Gets the elevation angle of the shoulder.
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![]() | ElevationDot |
Gets the elevation dot-product of the shoulder.
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![]() | NodeName |
Gets the name of the node in the Maya Dependency Graph to which this instance corresponds.
(Inherited from DGNode.) |
![]() | RaisedAngleOffset |
Gets or sets a value indicating how far back ConstrainedObject's up-vector
should rotate when the arm is at maximum elevation.
|
![]() | ShoulderAimAxis |
Gets or sets the axis on ShoulderObject that points toward the elbow joint.
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![]() | ShoulderFrontAxis |
Gets or sets the axis on ShoulderObject that points to the front of the
character in its neutral pose.
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![]() | ShoulderObject |
Gets or sets the shoulder object in the control rig.
|
![]() | SpineAimAxis |
Gets or sets the axis on SpineObject that points to the top of the
character in its neutral pose.
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![]() | SpineFrontAxis |
Gets or sets the axis on SpineObject that points to the front of the
character in its neutral pose.
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![]() | SpineObject |
Gets or sets the spine object in the control rig in whose coordinate frame the shoulder's elevation angle is
computed. This object is typically the ribcage.
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![]() | TwistJointCount |
Gets the number of additional twist joints in the shoulder.
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