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ShoulderConstraint Properties

The ShoulderConstraint type exposes the following members.

Properties
  NameDescription
Public propertyConstrainedObject
Gets the constrained object.
Public propertyElevationAngle
Gets the elevation angle of the shoulder.
Public propertyElevationDot
Gets the elevation dot-product of the shoulder.
Public propertyNodeName
Gets the name of the node in the Maya Dependency Graph to which this instance corresponds.
(Inherited from DGNode.)
Public propertyRaisedAngleOffset
Gets or sets a value indicating how far back ConstrainedObject's up-vector should rotate when the arm is at maximum elevation.
Public propertyShoulderAimAxis
Gets or sets the axis on ShoulderObject that points toward the elbow joint.
Public propertyShoulderFrontAxis
Gets or sets the axis on ShoulderObject that points to the front of the character in its neutral pose.
Public propertyShoulderObject
Gets or sets the shoulder object in the control rig.
Public propertySpineAimAxis
Gets or sets the axis on SpineObject that points to the top of the character in its neutral pose.
Public propertySpineFrontAxis
Gets or sets the axis on SpineObject that points to the front of the character in its neutral pose.
Public propertySpineObject
Gets or sets the spine object in the control rig in whose coordinate frame the shoulder's elevation angle is computed. This object is typically the ribcage.
Public propertyTwistJointCount
Gets the number of additional twist joints in the shoulder.
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