![]() | AimConstraint Class |
Namespace: Candlelight.Maya
public sealed class AimConstraint : Constraint
The AimConstraint type exposes the following members.
Name | Description | |
---|---|---|
![]() | Compute |
Point the AimVector on the object at the weighted average ConstraintTarget position and apply
offset.
(Overrides ConstraintCompute.) |
![]() | GetTarget |
Gets the target with the specified index.
(Inherited from Constraint.) |
![]() | GetTargets |
Gets the targets.
(Inherited from Constraint.) |
![]() | SetTargets |
Sets the targets.
(Inherited from Constraint.) |
Name | Description | |
---|---|---|
![]() | GetPrefabName |
Gets the name of the prefab associated with the supplied instance.
(Defined by ObjectX.) |
![]() | OpenReferencePage |
Opens a reference web page generated for the specified object.
(Defined by ObjectX.) |
Name | Description | |
---|---|---|
![]() | AimVector |
Gets or sets the axis on ConstrainedObject that will look at the target position.
|
![]() | ConstrainedObject |
Gets the constrained object.
(Inherited from Constraint.) |
![]() | NodeName |
Gets the name of the node in the Maya Dependency Graph to which this instance corresponds.
(Inherited from DGNode.) |
![]() | Offset |
Gets or sets the offset.
(Inherited from Constraint.) |
![]() | TargetCount |
Gets the number of ConstraintTargets influencing this instance.
(Inherited from Constraint.) |
![]() | UpVector |
Gets or sets the axis on ConstrainedObject that will act as the constrained
up-vector.
|
![]() | WorldUpObject |
Gets or sets the Transform to use as the up-vector constraint, if needed.
|
![]() | WorldUpType |
Gets or sets a value specifying how WorldUpVector should be interpreted.
|
![]() | WorldUpVector |
Gets or sets the axis to which ConstrainedObject's
UpVector is constrained.
|
Add this component to an object that needs to aim at another object, or that needs to aim at a point that is the weighted, interpolated position of several objects' positions
When copying data in from Maya, the Offset value is only correct for rotateOrder XYZ (this is a Maya bug).