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3.0.0b1

Version 3.0.0b1 was released on 2015-06-06.

Changes in This Release
  • Complete overhaul--Biped is no more! Package is now Ragdoll Workshop.
  • Unity 5.0.1 is the new minimum version.
  • All code is now in the Candlelight namespace and all files are moved to the Plugins folder to improve compilation times and compatibility with different languages.
  • Code base has been re-engineered from the ground up to support future extensibility for different types of ragdolls (e.g., non-tetrapods, quadruped, theropods) and arbitrary joint chains.
  • Humanoid Ragdoll component lets you quickly set up ragdoll prefabs by automatically adding and configuring colliders, rigidbodies, and joints to a character hierarchy.
  • Create custom naming convention assets from the Assets/Create/Candlelight menu to manually specify naming conventions for your characters if the automatic procedure does not work for you.
  • Create custom characterization template assets from the Assets/Create/Candlelight menu to specify custom joint limits and mass distributions for your characters.
  • Override the TetrapodCharacterizationTemplate class if you want to control how characterization settings are applied to your ragdolls (e.g., the meanings of different joint axes and so on).
  • Symmetrical editing is now no longer a global setting, but is tied to values on components for individual parts.
  • All constraints and automagical properties are now enforced both when editing components in the inspector and in the scene view for parts with and without symmetry mapping.
  • Added ability to click on transform nodes in the scene view to quickly navigate a character's hierarchy.
  • Ragdoll characters are now animated by matching a non-rendered hierarchy with a TetrapodRagdollAnimatorInput or component that inherits from it. To do so, add a TetrapodRagdollAnimator component to your ragdoll.
  • Animated ragdolls now inherit momentum of animation.
  • Fixed bugs with foot collider orientation using automated setup.
  • Removed all run-time reflection to improve WP8/WSA compatibility.
  • Conditional compilation symbol is now IS_CANDLELIGHT_BIPED_AVAILABLE.
  • Updated library code.
  • Changed version numbering scheme.
See Also