Complete overhaul--Biped is no more! Package is now Ragdoll Workshop.
Unity 5.0.1 is the new minimum version.
All code is now in the Candlelight namespace and all files are moved to the Plugins folder to improve
compilation times and compatibility with different languages.
Code base has been re-engineered from the ground up to support future extensibility for different types of
ragdolls (e.g., non-tetrapods, quadruped, theropods) and arbitrary joint chains.
Humanoid Ragdoll component lets you quickly set up ragdoll prefabs by automatically adding and configuring
colliders, rigidbodies, and joints to a character hierarchy.
Create custom naming convention assets from the Assets/Create/Candlelight menu to manually specify naming
conventions for your characters if the automatic procedure does not work for you.
Create custom characterization template assets from the Assets/Create/Candlelight menu to specify custom
joint limits and mass distributions for your characters.
Override the TetrapodCharacterizationTemplate class if you want to control how characterization settings are
applied to your ragdolls (e.g., the meanings of different joint axes and so on).
Symmetrical editing is now no longer a global setting, but is tied to values on components for individual
parts.
All constraints and automagical properties are now enforced both when editing components in the inspector
and in the scene view for parts with and without symmetry mapping.
Added ability to click on transform nodes in the scene view to quickly navigate a character's hierarchy.
Ragdoll characters are now animated by matching a non-rendered hierarchy with a TetrapodRagdollAnimatorInput
or component that inherits from it. To do so, add a TetrapodRagdollAnimator component to your ragdoll.
Animated ragdolls now inherit momentum of animation.
Fixed bugs with foot collider orientation using automated setup.
Removed all run-time reflection to improve WP8/WSA compatibility.
Conditional compilation symbol is now IS_CANDLELIGHT_BIPED_AVAILABLE.