Plug-in now supports WinRT and Windows Phone platforms.
Added button to TetrapodRagdoll/HumanoidRagdoll inspector to automatically prepare it for physical
animation.
Added methods BindRagdoll() and UnbindRagdoll() to TetrapodRagdollAnimator to support assigning and
un-assigning a ragdoll at run-time.
Added support for detecting Rigify (Blender) naming convention.
Added buttons to Body Parts tabs of inspectors to quickly select all parts for multi-object editing.
Added inspector warning if parts are characterized out of alignment and buttons to re-align each side (and
optionally re-characterize).
Added option to flatten hierarchy when baking ragdoll components to prevent jittering at low time scales
when using rigidbody interpolation.
Added properties RagdollPart.AngularPositionForceRange and RagdollPart.AngularVelocityForceRange, which
determine how ragdoll blends with intermediate ragdoll layer weights.
Assorted improvements to inspector status icons and tooltips.
Changed signature of TetrapodRagdoll.AutomaticallyFindParts(); method no longer changes value of
NamingConvention property.
Fixed bug causing wrong joint axes on spine and upper arms for some characters.
Fixed bug causing neck to not get re-rooted when spine was reassigned on TetrapodRagdoll and
TetrapodRagdollAnimator.
Fixed bug causing misaligned symmetrical parts to continually resize when deserialized.
Fixed bug where extra spine and neck bones were not mapped for characters with humanoid avatars (e.g., some
Mixamo characters) or for characters with varying names throughout either chain (e.g. Blender/Rigify
characters).
Fixed bug sometimes causing parts to appear to drift when getting up.
Fixed console error when changing HumanoidRagdollAnimator Walkable Surfaces property in the inspector.
Fixed null reference exception characterizing character with no neck.
Fixed various settings not being reset when re-characterizing a ragdoll.
Fixed shape offset handles displaying incorrectly for rotated colliders.
Fixed bug causing full body ragdoll on a lower layer to not work if a higher layer with a mask had a weight
of 1.
Fixed bug causing getting up from full body ragdoll on a lower layer to slide character into wrong position
if a higher layer still had ragdoll weight.
Removed PhysicalBody.SetLimbKinematic(). Use PhysicalBody.GetPhysicalHierarchy() if you need similar
behavior.
Removed CollisionBroadcaster component. Check your models for behaviours with missing script references
(i.e. rotated colliders).
Made some methods/properties obsolete. Check warning messages for substitutes.